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Central aspects of Mark Weiser’s vision of Ubiquitous Computing have become reality. However, the rigid nature of today’s interactive surfaces is limiting in several ways: it not only restricts the embedding of user interfaces in the physical environment, but also limits mobile use, interaction, and customization. These problems can be addressed through a research focus on future forms of interactive surfaces which are deformable, stretchable, and support multi-modal interactions.
This talk will give an overview of recent work on deformable sensor and output surfaces. Starting from sensors and displays on paper-like surfaces, it will introduce techniques for realizing interactive temporary tattoos. These conform to fine wrinkles and highly curved body locations, and turn the human skin into an input and output surface. Lastly, the talk will present approaches for making 3D printed objects interactive, by embedding conductive structures.
Together, these approaches demonstrate the potential of digital fabrication and printed electronics for realizing sensors and output in new form factors, which are compatible with highly individual geometries and custom user preferences.